![]() I thought it would be fun to implement the same algorithm in Code Lab. I wanted to make a simple game that utilized both Cozmo and his cubes, and remembered a game example from the book “Land of Lisp” that uses a binary search algorithm to guess a player’s number. Check inside the project to see how it works.Ĭan you take us through the process of how you created Guess the Number? I especially enjoy using Cozmo’s expressive animations as they really add to the overall experience of any project.Ī peek at the code for Guess the Number. This makes it easy to quickly test a wide variety of behaviors. Also, the drag-and-drop interface is convenient because typing all of the underlying code by hand would be incredibly tedious on a mobile device.Īnother thing I like about Code Lab is being able to code while interacting with Cozmo in real time. What do you like most about using Cozmo / Code Lab?Ĭode lab is a lot of fun because you have access to a lot of functionality. I thought it was awesome that a small consumer entertainment robot would allow users the ability to interface with its hardware and software, and create custom programs. I first heard about Cozmo last year and remember reading an article about his advanced personality and open source Python SDK. There is some crossover with my love of technology and music as I’m a GNU / Linux enthusiast and use software from the excellent KXStudio repositories for my music production. I love to play guitar and have created some original music for our games, though most of my time these days is spent programming. In college I actually studied music and not computer science. One of our older games, “Jimmy the Eye,” is based on an old game I wrote in Pascal when I was in the 11th grade. He went on to create a successful video game company called Artix Entertainment and I work there now as a game developer working mostly in C#. Growing up, my best friend and I used to hang out and make little video games in MS-DOS. JDFight: Of course! I taught myself programming, starting with BASIC and Borland Pascal. But in the end a decision had to be made, and forum member JDFight’s Guess the Number emerged triumphant due to its clean code, succinct concept, and wonderful use of Cozmo’s character.Īs the inaugural Code Lab featured user, we wanted to formally introduce JDFight to all of you.Īnki: Could you tell us a little about yourself? The wide conceptual range and high quality of your projects made choosing the first user project to be featured in the official app thrilling, but also surprisingly difficult. ![]() To say that we’ve been awestruck by what all of you in the community have created would be nothing short of a gross understatement. Since the launch of Code Lab’s Constructor Mode, we’ve seen so many incredible user projects, from original games to hilarious project remixes to even a tea-making utility. JDFight, creator of the featured Code Lab project Guess the Number.
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